I develop and lead software projects at Aneo Software Oy in Helsinki — before that, I spent over a decade as a chef in award-winning kitchens across Finland, Australia, and New Zealand. Different craft, same discipline: get the details right, every time.
I aim to develop innovative solutions to complex problems, with a particular interest in the game industry and the tech industry in general. My work spans full-stack development and project leadership — designing features, writing the code, and making sure the project actually ships on time and in scope.
I came to software through an unusual path: fifteen years as a professional chef, working my way from Chef de Partie to Head Chef in kitchens across Finland, Australia, and New Zealand — including restaurants awarded a Michelin Bib Gourmand and a Cuisine Magazine hat. That background shaped how I work now: calm under pressure, obsessive about quality, comfortable leading a team through a busy service — or a tight sprint.
Building and maintaining software applications end to end — from writing the C# and TypeScript to designing the Vue.js/Vuetify front end and the SQL Server schema behind it.
Leading projects from scoping through delivery — defining objectives with customers, managing plans and budgets, and keeping the team unblocked so work ships on time.
Running code reviews, tracking down defects and performance issues, and keeping testing and debugging processes tight enough that problems get caught before they ship.
Outside of client work, I build small games on my own time — see quicksilvery.itch.io.
Developing and maintaining applications with C#, Vue.js, TypeScript, SQL and .NET, alongside leading projects end to end — scoping with customers, running the plan and budget, and reviewing code along the way.
Software and applications development and analysis — C++, Unity, Unreal Engine, Python, C#, and HTML.
Fifteen years in professional kitchens, including a Michelin Bib Gourmand restaurant in Helsinki and a Cuisine Magazine hat-awarded restaurant in New Zealand — leading teams, managing rosters and menus, and running sections under real pressure.
Open to software development and project lead roles, and always happy to talk shop about the game industry. Reach out through any of these: